Game Graphics

All participants are invited to submit their artwork to the 1st international CRYSTAL CANVAS Game Graphics digital art competition.

The competition is open to all artists worldwide, who devote themselves to creating concept and promotional art for video games, as well as to the artists who create digital art not directly connected to computer games.

This competition is organised by Mediations Biennale, in partnership with:

The theme of Competition is “Freedom”. The task of the Participants is to create concept and promotional graphics. For more details please download the regulations. Participation in the Competition is free of charge. Online receipt of applications 20.06.2018 – 20.09.2018

The grand opening and the awards ceremony will take place at the Poznan International Fair during GIC . The winning works will be exhibited at the biggest gamedev event in Central and Eastern Europe – PGA.

  • Grand Prize – 5000 PLN (1158.78 EUR by exchange rate on the day 20.06.18)
  • 2nd Place Winner – 3000 PLN
  • 3rd Place Winner – 2000 PLN

The aim of this competition is to promote art created with the use of digital techniques, as well as to attract attention to the fact that computer games are a form of modern art themselves. Computer games are not only a commercial phenomenon but can also be of artistic and philosophical nature. The name CRYSTAL CANVAS refers to artists turning to other media for expression: from traditional canvas to the liquid one, the crystal display. Digital painting used in design and promotion of computer games, combining the world of art and technology, broadens the discussion of image as a medium for expression and content. The unique phenomenon that firmly developed on account of computer games is concept drawing. For a long time traditional drawing also had not been recognized as an independent form of visual art. Drawings were made to encapsulate the artist’s idea on a sketch in preparation for a painting or a sculpture. Similarly, nowadays, concept art is the introduction and the basis for developing the real games assets; it designs the atmosphere, the characters and the environment of the virtual world. Those elements will affect gamers emotionally or even physically, as they identify themselves with video game heroes. Due to this immersive character of computer games, in addition to creating possibilities, a great responsibility lies on the shoulders of game designers.
The jury consists of artists creating digital art for computer games, graphic arts professors from Academies of Fine Arts, theorists studying new media art and game developers.

Download links


Jakub Jabłoński(1)

Jakub Jabłoński creates concept art, posters, book illustrations, as well as set designs for commercials, films and video games.
He graduated from The Lodz Film School. He also studied graphics and painting in The Academy of Art in Lodz.
He has participated in various projects for both global and domestic brands.
He joined Platige Image in 2008 where he heads the Art and Design department. he is responsible for directing animated trailers or commercials for computer games openings films Jabłoński took part in the production of cinematics for Ryse: Son of Rome, Total War: Warhammer 2, Watch Dogs 2, Frostpunk, Hitman video games – among others.He designed all of the visual elements for Baginski’s The Kinematograph and created the illustrations for Jacek Dukaj’s novel The Crowe
He is one of co-founders of Juggler Games studio where he is responsible for the story and visual layout of the game “My memory of us”

Milena Młynarska

Milena Młynarska, a professional digital artist with over 8 years of experience. She is currently working at Techland on the upcoming Dying Light 2 game where she creates concept art and storyboards for various production needs. As an architecture graduate with passion for illustration, she has completed numerous projects in game, advertising, multimedia and print publishing industries. Her clients include: Techland, Juice, Ten Square Games, Foksal Group, Nasza Ksiegarnia, Zysk, Fabryka Slow. After hours she develops her own illustration brand IlluMillu. Member of the Polish Digital Art and Goverdose Art Collective. A wide range of interests, including music, sculpting, photography, and theatrical improvisation, helped her develop a holistic approach to creativity. In her artworks she puts a strong emphasis on aesthetic, composition, storytelling, and emotional overtones.

Aleksandra Lison

Aleksandra Lison, originator of the contest, visual artist, video games lover. In 2015 she graduated with a Master’s Degree from the Art University in Poznań.
During the academic year (2011-2012) she achieved the Rector scholarship of The Art University in Poznań.
In 2014 Aleksandra gained a grant from UAP Foundation and The Ministry of Culture and National Heritage for the project “Double – Blind” organized by SAVVY Contemporary. The Laboratory of Form – Ideas in Berlin
She Participated in both global and national exhibitions such as Esteemed Graduates of Polish Academies of Fine Arts Exhibition, Great Armoury, Gdansk, XIX International Art Festival INTERAKCJE
Aleksandra is working in fields of: digital paintings, installation, sculpture and performance. In 2018 she has started the curatorial project “Crystal Canvas Game Graphics” within Mediations Biennale. From 2016 she has been historical reenactor interested in researching and reconstructing aspects of the medieval time period. She is interested in the use of VR, AR and MR technology in teaching history as well as in examining and promoting concept art.

Sebastian Barabanow

Sebastian Barabanow, born ’77, founder and owner of Game Factory. Graduate of Faculty of Industrial Design, Academy of Fine Arts in Krakow. He also spent there two years as assistant lecturer at Department of Visual Arts. He started his professional career as designer, illustrator and animator.
Game Factory was founded in 2005 to develop video and mobile games. It has in its portfolio social, educational and and adver-games, but currently also targets the latest generation of consoles. Game Factory works with clients around the globe, including Disney, Techland, Jam City (SGN), Ravensburger and Wooga.

Arkadiusz Marcinkowski

Arkadiusz Marcinkowski, DSc, associate professor. In 2011 he gained a post-doctoral degree in fine arts at University of Arts in Poznan Graduated from University of Arts in Poznan. In 1995-96 studied in Windeshein Christelije Hogeschool Zwolle in Holland. At present he is a Professor in The Szczecin Academy of Art, the head of Department of Interdisciplinary Graphic. He runs the Digital Graphic Studio. He is a lecturer at the West Pomeranian University of Technology Szczecin, Poznan University of Technology and Poznan School of Social Sciences as well. Member of Association of Polish Artists and Japanese art organization called A-21 in Osaka City. He presented his works at solo exhibitions and participated in several group exhibitions in such countries as Holland, Japan, Turkey, Belgium, Italy, Lithuania, Belarus, Hungary, Israel, Germany, Georgia, Taiwan, Greece, and in many Polish cities. He is also interested in digital art, graphic design, painting and spatial actions. Curator of many exhibitions in Poland and abroad.

Jakub Wójcik

Jakub Wójcik, Co-owner of “BETTER” – a gaming agency that supports creators, publishers and distributors in the field of PR as well as marketing and business consulting. Jakub is a Winner of the Special Recognition Awards 2017, awarded for his special contribution in the development of the gaming industry. He is also the creator of the 1ndie World website – the largest portal focusing on independent games in Poland. Wojcik has been associated with the computer games industry for many years. In 2013 he created The Games Rage project, which was the first Polish package project of “pay for what you want” games.
Wójcik is one of the founders and at the same time, President of the board of directors of The Indie Games Foundation,Poland. The Foundation was established in order to support The Polish designers and creators of video games.
The mission of the Foundation is assistance in the process of spreading knowledge on game industry, brand creation as well as promotion and sales.
The Foundation is also responsible for creating social awareness of the role of video games as modern media in society as well as for the crucial impact it has on contemporary culture.
The Foundation is present and holds a stand at all major trade fairs around the world, such as PAX West in Seattle, GDC in San Francisco, Gamescom in Cologne, the Nordic Game Conference in Malmo, the Quo Vadis Conference in Berlin and the Tokyo Game Show.
Last but not least, it helps Polish game designers to promote their projects around the world and to confront the media industry, publishers, investors and partners.

agnieszka jelewska

Agnieszka Jelewska, dr., hab., professor at Theater and Media Arts Department (Adam Mickiewicz University) in Poznań, Poland. From 2011 she is also a director and co-founder of Humanities Art and Technology Research Center at AMU ( and a member of research and art collective Dead Baitz. In 2003, she was a Visiting Researcher at Kent University in Canterbury, UK; in 2005, she got a prestigious Polish scholarship by Foundation for Polish Science. She was giving lectures i. a. at Kent University in Canterbury, UK (2003), Folkwang Universität der Künste, DE (2015), Harvard University, Boston (2015), Emerson College, Boston (2015). She was on research stay at Folkwang Universität der Künste, Essen, DE (20015/2016).
She is a curator and co-author of art and science projects, such as Transnature is Here (2013), Post-Apocalypsis (2015), Anaesthesia (2016). She was awarded Golden Medal for sound design for collective interactive installation Post-Apocalypsis (2015) at the Prague Quadrennial of Performance Design and Space, Czech Republic.


Tomasz Wendland, DSc, associate professor. Director of the Mediations Biennale Poznan, Visual artist, lecturer. working in fields of: drawing, video and sound, photography, installation and performance. Common to all of the work is to search for the presence
of the mystery and its sensual experience.
He Studied at the Institute of History of Art at Adam Mickiewicz University in Poznań. Graduated from Alanus Kunsthochschule Alfter/Bonn Germany (M.A. in painting) and Academy of Fine Arts in Poznan (M.A. in drawing, sculpture, education). He achieved his PhD from the Dartington College of Art, Plymouth University, Great Britain. In 2012 he gained a post-doctoral degree at University of Arts in Poznan.

Curator and initiator of international project such as Mediations Biennale in Poznań, Hotel de Inmigrantes, Pavilion0. Director of MONA (Museum of the Newest Art) in Poznań. He presented his works at solo exhibitions and participated in several artistic events such as : Poles exhibition – Kutuplar , Empire Project Gallery, Istanbul, Turkey; exhibition Penvolution, Municipal Gallery Kubus, Hannover, Germany; instalation at Department of Physics at Adam Mickiewicz University in Poznań; Empty Garden, main program, Nakanojo Biennale, Japan; exhibition Human Parallels, Jogja Biennale, Indonesia; Mediterranean Biennale – Israel.



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